Optfall

Rule · Chapter 1

cr:1.10.2

When the game transitions to a new priority state, the following game state actions are performed first:

Contents

  • cr:1.10.2aFirst, if one or more heroes have died, their player loses the game (or the game ends in a draw).[4.5]
  • cr:1.10.2bSecond, if one or more living objects in the arena have 0 life total, they are cleared simultaneously as a single event. Living objects that cease to exist are considered to have died.[2.5.1a][3.0.12]
  • cr:1.10.2cThird, if a continuous effect allows a player to look at a card based on location, they may start looking at that card until it is no longer in that location.[8.5.11]
  • cr:1.10.2dFourth, if the state-condition of a state-based triggered effect is met, the effect triggers. Then, if any triggered-layers have been created, but have not been added to the stack, they are added to the stack. If two or more triggered-layers have been created, then each player in clockwise-order adds their own triggered-layers to the stack, starting with a player chosen by the turn-player.[6.6.6b]
  • cr:1.10.2eFifth and finally, if the combat chain is open and a rule or effect has closed the combat chain, the Close Step of combat begins.[7.7.2]

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.10.2version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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