
- Pitch
Glaring Impact
- Cost
Printed text
As an additional cost to play this, you may charge your hero's soul.
If a yellow card is charged this way, this gets overpower.
Legality
Classic Constructed
- Legal
Blitz
- Legal
Living Legend
- Legal
Commoner
- Legal
Silver Age
- Legal
Ultimate Pit Fight
No flag published
Governed by
- cr:8.5.29charge
Charge is a discrete effect. To charge a card, move it from the player’s hand to their hero’s soul.
- cr:8.3.22overpower
Overpower is a static ability that means “This can’t be defended by more than one action card.”
Matched exactly against the vocabulary the rules publish, and each definition is quoted verbatim from the rule cited beside it. A keyword the document does not define is absent rather than guessed at.
Attributes
- Types
- Keywords