Optfall

Section · Chapter 1

cr:1.11

Priority

Section headings carry no rule text of their own in the published document.

Contents

  • cr:1.11.1Priority is a game state concept that describes which player (if any), may play a card, activate an ability, or pass priority to the next player.
  • cr:1.11.2Only one player can have priority at any point in time. A player who has priority is the “active player.” A player who does not have priority is an “inactive player.”
  • cr:1.11.3The Action Phase is the only phase when players get priority. Within the action phase, players do not get priority during the Close Step of combat. At the beginning of the action phase, during most steps of combat, and after the resolution of a layer, the turn-player gains priority.[4.2][7][5.3]
  • cr:1.11.4The active player may pass priority to the next player, referred to as “pass.”
  • cr:1.11.5If the active player plays a card or activates an ability, they regain priority after the card has been played or the ability has been activated.[5.1.10] If the active player passes, they lose priority until they receive it again from a rule. No player has priority while playing a card, activating an ability, resolving a layer, during a game process, and/or during game state actions.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.11version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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