Optfall

Rule · Chapter 1

cr:1.14.2

An asset-cost is a cost that requires the payment of one or more assets.[1.13] To pay an asset-cost as a player, the player must have or gain assets of the appropriate type equal to, or greater than, the cost to be paid; then those the asset-cost amounts are subtracted from the player’s assets and the cost is considered paid.

Cross-references

Contents

  • cr:1.14.2aIf an asset-cost involves paying two or more types of assets, they must be paid in the following order: chi points, resource points, life points, action points. Each type of asset must be paid in full before starting to pay for the next type.
  • cr:1.14.2bIf a player does not have enough assets and does not gain any additional assets to pay an asset-cost, the cost cannot be paid and the game state is reversed to before the cost is paid. If the asset-cost is mandatory and part of another action, the entire action is reversed..[1.10.3]
  • cr:1.14.2cTo pay a chi point cost, the player must use chi points.[1.13.5] If they have fewer chi points than required, the player may pitch cards[1.14.3] one at a time until they have enough chi points to pay the cost.
  • cr:1.14.2dTo pay a resource point cost, the player must use resource points[1.13.3] and chi points.[1.13.5] If they have fewer resource points and chi points than required, the player may pitch cards[1.14.3] one at a time until they have enough resource points and chi points to pay the cost, then the cost is paid. The player must use all of their chi points before using any of their resource points to pay a resource point cost.
  • cr:1.14.2eTo pay a life point cost, the player must use life points.[1.13.4]
  • cr:1.14.2fTo pay an action point cost, the player must use action points.[1.13.2]

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:1.14.2version 2.14.0
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