Optfall

Section · Chapter 1

cr:1.14

Costs

Section headings carry no rule text of their own in the published document.

Contents

  • cr:1.14.1A cost is the requirement of payment from a player incurred by playing a card, activating an ability, or resolving/applying an effect. A cost requires the payment of assets (asset-costs) and/or the successful resolution of effects (effect-costs).
  • cr:1.14.2An asset-cost is a cost that requires the payment of one or more assets.[1.13] To pay an asset-cost as a player, the player must have or gain assets of the appropriate type equal to, or greater than, the cost to be paid; then those the asset-cost amounts are subtracted from the player’s assets and the cost is considered paid.
  • cr:1.14.3To pitch a card as a player, the player moves the card from their hand to the pitch zone and gains assets. The pitch property of a card determines what type and how many assets a player gains when the card is pitched.[2.8]
  • cr:1.14.4An effect-cost is a cost that requires payment in the form of generating one or more effects. To pay an effect-cost, the player must be able to successfully generate and resolve the specified costs.
  • cr:1.14.5A cost that is represented by “0,” or a cost in which all asset-costs are reduced to zero and there are no effect-costs, is still considered a cost which is paid by acknowledging the zero cost.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.14version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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