Optfall

Rule · Chapter 1

cr:1.14.4

An effect-cost is a cost that requires payment in the form of generating one or more effects. To pay an effect-cost, the player must be able to successfully generate and resolve the specified costs.

Example: Hope Merchant’s Hood has the text “Instant – Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards,” which is an activated ability with an effect-cost of destroying Hope Merchant’s Hood.

Contents

  • cr:1.14.4aIf an effect-cost involves generating two or more effects, the player declares the order in which the effects will be generated.
  • cr:1.14.4bBefore the effect-cost is paid, if any of the effects cannot be generated due to a rule or effect, or the effects cannot resolve successfully based on the current game state, the cost cannot be paid and the game state is reversed to before the cost is paid. If the effect-cost is mandatory and part of another action, the entire action is reversed..[1.10.3]
  • cr:1.14.4cDuring the payment of an effect-cost, if the events of any effects are replaced and cannot be successfully resolved, the cost is still considered paid.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.14.4version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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