Optfall

Section · Chapter 1

cr:1.2

Objects

Section headings carry no rule text of their own in the published document.

Contents

  • cr:1.2.1An object is an element of the game with properties[2] and located in a zone[3] or a player’s inventory.[4.1.6] Cards, attacks, macros, and layers are objects.
  • cr:1.2.2An object has one or more object identities that can be referred to. Rules in this document and effects typically describe objects using their object identity as the noun.
  • cr:1.2.3Last known information about an object is a snapshot of the state of an object immediately before it ceased to exist.
  • cr:1.2.4Card and macro objects are the source of abilities, effects, non-card layers, and attack-proxies.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.2version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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