Optfall

Rule · Chapter 1

cr:1.9.1

An event is a change in the game state produced by the resolution of a layer, the result of an effect, a transition of turn phase or combat step, or an action taken by a player. An event may involve physically changing the game state through one or more instructions - it can be modified by replacement effects[6.4] and can trigger triggered effects.[6.6]

Cross-references

Contents

  • cr:1.9.1aIf an event comprises an instruction that involves elements outside the game, that event cannot be modified by replacement effects or trigger triggered effects within the game, unless the event directly interacts with the game.
  • cr:1.9.1bIf an event comprises an instruction to do nothing, the event does not occur. It cannot be modified by replacement effects and does not trigger effects.
  • cr:1.9.1cIf an event comprises an instruction where failure cannot be verified by an opponent based on the current game state, that player may choose to fail to complete that instruction. If they do, the event simply fails as if that instruction cannot be completed.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:1.9.1version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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