Optfall

Section · Chapter 6

cr:6.6

Triggered Effects

Section headings carry no rule text of their own in the published document.

Contents

  • cr:6.6.1A triggered effect is an effect that can be triggered to put a triggered-layer on the stack. Triggered effects are typically written in the format “[LIMIT?] (When / Whenever / At / The [ORDINAL] time / The next time) [EVENT and/or STATE] [ABILITIES].” Triggered effects never use the term “instead”.[6.4]
  • cr:6.6.2An inline-triggered effect is a discrete triggered effect that can only trigger when it is generated. Inline-triggered effects are typically written in the format “When [CONDITION] [EFFECT].”
  • cr:6.6.3A delayed-triggered effect is a layer-continuous triggered effect. Delayed triggered effects typically contain, but do not start with the phrase “(when / whenever / at / the [ORDINAL] time / the next time),” or they start with the phrase “The next time.”
  • cr:6.6.4A static-triggered effect is a static-continuous triggered effect. Static triggered effects typically start with the phrase “[LIMIT?] (When / Whenever)” or “At / The [ORDINAL] time).”
  • cr:6.6.5If a game event or game state meets a triggered effect’s trigger condition, the effect is considered triggered. When an effect is triggered, it creates a triggered-layer.
  • cr:6.6.6When a triggered-layer is created, it is added to the stack before the next player receives priority as a game state process.[1.10.2]

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:6.6version 2.14.0
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