Optfall

Section · Chapter 2

cr:2.0

General

Section headings carry no rule text of their own in the published document.

Contents

  • cr:2.0.1A property is an attribute of an object that defines how the object interacts with the rules and effects of the game. There are 13 properties an object may have: abilities,[1.7] color strip, cost, defense, intellect, life, name, pitch, power, subtypes, supertypes, text box, and type.
  • cr:2.0.2The properties of a card or macro are determined by the true text of the card or macro on cardvault.fabtcg.com.
  • cr:2.0.3A numeric property is a property that has a numeric value. The value of some numeric properties can be modified by effects and/or counters to produce a modified value.
  • cr:2.0.4An object is considered to have gained a property, or part of a property, if it did not have that property/part before, but currently does. An object is considered to have lost a property, or part of a property, if it had that property/part but currently does not. Gaining or losing a property is not considered to increase or decrease the value for the purposes of effects that reference gaining or losing respectively.
  • cr:2.0.5The source of a property is the object of which the property is an attribute.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:2.0version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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