Optfall

Section · Chapter 6

cr:6.2

Continuous Effects

Section headings carry no rule text of their own in the published document.

Contents

  • cr:6.2.1A continuous effect modifies the state and properties of objects, and/or the rules of the game. Continuous effects either have a lasting influence effect on the game state, and continue for their specified duration, or for as long as their source ability is functional.
  • cr:6.2.2A layer-continuous effect is a continuous effect generated by the resolution of a layer. Layer continuous effects typically have a specified duration.
  • cr:6.2.3A static-continuous effect is a continuous effect generated by a static ability. Static-continuous effects never have a specified duration.
  • cr:6.2.4If a continuous effect would only apply to a future object that is yet to exist, it starts to apply to the next object that meets the specification of the effect.
  • cr:6.2.5The first time a continuous effect applies to an object, or when a continuous effect changes how it modifies an object, it applies as an event which can be modified by replacement effects and trigger triggered effects. Each application of a continuous effect is considered a separate event.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:6.2version 2.14.0
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