Optfall

Rule · Chapter 6

cr:6.4.10

A prevention effect is a replacement effect that replaces a damage event with a modified event. Prevention effects are typically written in a format “[CONDITION?] prevent [PREVENTION],” where the CONDITION (if any) specifies the replacement condition, and PREVENTION is the modification which specifies the total amount of damage the effect can prevent, damage type(s) (if any), the shielded object(s) and/or source(s) of the damage event, and additional modifications to the event (if any).

Contents

  • cr:6.4.10aIf a prevention effect is applied to a damage event, for every 1 damage of the given type that would be dealt to the shielded object from the damage source, the 1 damage is prevented and the remaining prevention amount of the effect is reduced by 1. If the prevention amount has been reduced to 0, any remaining damage is dealt as normal.
  • cr:6.4.10bIf the prevention amount is not explicitly specified, the prevention amount is defined as the amount of damage in the damage event.
  • cr:6.4.10cIf the prevention damage type is not specified, the prevention applies to any and all damage types. If the prevention damage type is specified, the prevention only applies to that type of damage.
  • cr:6.4.10dIf the source of the damage event is not specified, the prevention applies to all damage that applies to the specified shielded object(s).
  • cr:6.4.10eIf the shielded object is not specified, the prevent applies to all damage dealt by the specified source(s) of the damage event.
  • cr:6.4.10fIf there are two or more types of damage in the event that the prevention can apply to, and/or two or more shielded objects the damage event will deal damage to, the controller of the prevention effect declares each point of damage the effect will prevent.
  • cr:6.4.10gIf an effect decreases the amount a prevention effect would prevent, the total prevention is determined, the prevention effect’s prevention amount is reduced, and then the prevention effect is applied to the event with the decrease.
  • cr:6.4.10hIf an effect states that a prevention effect cannot prevent the damage of an event, the prevention effect still applies to the event but its prevention amount is not reduced. Any additional modifications to the event by the prevention effect still occur.
  • cr:6.4.10iA fixed-prevention effect is a prevention effect that acts as a one-off effect. It prevents a specific amount of damage from an event that activates it. Fixed-prevention effects are typically written in the format “[CONDITION], prevent [PREVENTION].” After a fixed-prevention effect prevents damage, any remaining prevention amount is not used to prevent a subsequent damage event.
  • cr:6.4.10jA shielding-prevention effect is a prevention effect that acts as a shield. It prevents a specific amount of damage from any number of events that activate it. Shielding-prevention effects are typically written in the format “[CONDITION?] prevent the next [PREVENTION].” After a shielding-prevention effect prevents damage, any remaining prevention amount is used to prevent a future damage event. If the prevention amount of a shielding-prevention effect is reduced to zero, the effect ceases to exist.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:6.4.10version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
PDF SHA-256
fef01bb7c99da3d5e923521229c84b09ed544e8587dd0aaafaa666648fd44b85

Hash the PDF at that URL yourself and compare. The text above is parsed from those exact bytes by deterministic code — no language model reads, rewrites or summarises any part of this corpus.