Optfall

Rule · Chapter 6

cr:6.4.8

An identity-replacement effect is a replacement effect. Identity-replacement effects are typically written in the format “As [CONDITION] [MODIFICATION],” or “[CONDITION] (as/with) [MODIFICATION],” where CONDITION describes an event, typically an object entering the arena, and MODIFICATION describes the modifications to the event.

Example: Hyper Driver has the text “This enters the arena with 3 steam counters.” This is an identity-replacement effect where the condition is the Hyper Driver entering the arena and the modification is that it enters the arena with 3 steam counters on it.

Contents

  • cr:6.4.8aAn identity-replacement effect that modifies the properties of the specified object defines its copyable properties.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:6.4.8version 2.14.0
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