Optfall

Rule · Chapter 8

cr:8.5.49

Exchange Exchange is a discrete effect. To exchange objects, the objects swap their respective zone, visibility, and control with each other.

Contents

  • cr:8.5.49aThe swap in zone, visibility, and control for both objects happens simultaneously as a move event. If either object cannot complete the move successfully, the effect fails.
  • cr:8.5.49bIf an object is equipped, the object that it will be exchanged with will be equipped as part of the move event. If the object cannot be equipped this way, the effect fails.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:8.5.49version 2.14.0
Retrieved from
https://rules.fabtcg.com/pdf/en-fab-cr.pdf
PDF SHA-256
fef01bb7c99da3d5e923521229c84b09ed544e8587dd0aaafaa666648fd44b85

Hash the PDF at that URL yourself and compare. The text above is parsed from those exact bytes by deterministic code — no language model reads, rewrites or summarises any part of this corpus.