Optfall

Section · Chapter 5

cr:5.1

Playing Cards

Section headings carry no rule text of their own in the published document.

Contents

  • cr:5.1.1To play a card is to move it to the stack as a card-layer.[1.6.2a] Only a card’s owner can play it unless otherwise specified by a rule or effect. Playing a card involves the following steps in order: Announce, Declare Costs, Declare Modes and Targets, Check Legal Play, Calculate Asset-Costs, Pay Asset-Costs, Calculate Effect-Costs, Pay Effect-Costs, and Play.
  • cr:5.1.2Announce: First, the player proposes the card to be played. The card moves to the stack zone under that player’s control and becomes the topmost layer of the stack.
  • cr:5.1.3Declare Method and Costs: Second, the player declares the method in which the card is being played and the parameters for any costs to play the card.
  • cr:5.1.4Declare Modes and Targets: Third, the player declares the parameters of all resolution abilities.
  • cr:5.1.5Check Legal Play: Fourth, the card is evaluated if it is legal to play before any costs are paid. If a rule or effect prevents the card from being played, or the parameters of the proposed card are illegal, the card is illegal to play and the game state is reversed to before the card was announced.[1.10.3]
  • cr:5.1.6Calculate Asset-Costs: Fifth, all asset-costs of the proposed card are calculated.[1.13]
  • cr:5.1.7Pay Asset-Costs: Sixth, the player pays all asset-costs (if any).[1.14.2]
  • cr:5.1.8Calculate Effect-Costs: Seventh, all effect-costs of the proposed cards are calculated.
  • cr:5.1.9Pay Effect-Costs: Eighth, the player pays all effect-costs.
  • cr:5.1.10Play: Ninth and finally, the card is now considered played and the player regains priority.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
Published
This section
cr:5.1version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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