Optfall

Rule · Chapter 5

cr:5.1.6

Calculate Asset-Costs: Fifth, all asset-costs of the proposed card are calculated.[1.13]

Cross-references

Contents

  • cr:5.1.6aFirst, rules define the starting asset-cost. Second, effects that set an asset-cost are applied. Third, effects that increase an asset-cost are applied. Fourth and finally, effects that reduce an asset-cost are applied - if an effect would reduce an asset-cost to be less than zero, it instead reduces it to zero. If two or more effects are applied at each step, then they are applied in timestamp order.[6.3.4]
  • cr:5.1.6bThe action asset-cost starts at zero. If the card has the type action and is not played as an instant, the action cost starts at one instead.
  • cr:5.1.6cThe resource asset-cost starts at the base resource cost of a card being played. If an alternative cost is declared that replaces the resource asset-cost for playing the card, then the resource asset-cost starts at zero instead.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:5.1.6version 2.14.0
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https://rules.fabtcg.com/pdf/en-fab-cr.pdf
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