Optfall

Section · Chapter 6

cr:6.3

Continuous Effect Interactions

Section headings carry no rule text of their own in the published document.

Contents

  • cr:6.3.1Continuous effects that modify the rules of the game are applied simultaneously before continuous effects that modify objects. If there are two or more continuous effects that modify the state and/or properties of objects in the game, the effects are applied using the staging system. These effects are grouped into stages and are applied in ascending stage order, then if there are two or more effects in the same stage, the effects are applied using substage order, then timestamp order.
  • cr:6.3.2Stage order is defined by how an effect applies to the object. Effects are grouped into stages and are applied in ascending stage order. If there are two or more effects in the same stage, the effects are applied using substage order.[6.3.3]
  • cr:6.3.3Substage order is used if there are two or more effects in the same stage and is defined by the dependence and type of modification within each stage. For stages 1–6, substage order is used to apply independent effects before dependent effects. For stages 7–8, effects are grouped into the following substages and are applied in ascending substage order.
  • cr:6.3.4Timestamp order is used when there are two or more effects in the same substage and is defined by the timestamp of when an effect was first generated. Effects are applied in chronological timestamp order. If there are two or more effects with the same timestamp, the order is determined by the turn-player.
  • cr:6.3.5Continuous effects are applied dynamically. If a new effect would apply, an effect no longer applies, or an effect that is already applied is modified, all of the effects are recalculated automatically in stage order.
  • cr:6.3.6Continuous effects that remove a property, or part of a property, from an object do not remove properties, or parts of properties, that were added by another effect.
  • cr:6.3.7Continuous effects only prevent properties, or parts of properties, from being added, removed, or otherwise modified if they explicitly specify.

Source

Document
Flesh and Blood — Comprehensive Rules, version 2.14.0
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cr:6.3version 2.14.0
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